By UnnamedSG on 1/21/2025
Taijutsu: Range increased to 4 across the board, damage modifier lowered by .1 to 1.0/1.4 across the board
Bukijutsu: damage taken increase removed (or lowered to 20-30%)
Ninjutsu: damage dealt decrease removed (or lowered to 20-30%)
Genjutsu: Range decreased to 4 across the board, highest stat debuff removed
By Neon on 1/21/2025
New update and progress report.
You'll find a neat feature in your profile settings that allows you to turn off battle logs.
Factions:
Have entered testing.
Highest Specialization:
This is also being tested, a nifty feature to allow you to select what offense and generals your highest offense/generals will use.
Upcoming Stuff:
Have started work on Medical Ninja changes.
Known Bugs:
Unable to create an account
Event Items counting when buying from the item store
Prevent Debuff ending one turn too early.
By Neon on 1/19/2025
By Neon on 1/19/2025
By Neon on 1/19/2025
By Neon on 1/19/2025
By Neon on 1/17/2025
Work has been busy for me the last couple of days but here we go:
Bug Fixes and one new feature:
Lifesteal making people Immortal
New Event Items Inventory
Fixed a bug in the rob tag
Prevent Healing by removing all pre-existing healing
Factions are still progressing well and there seem to be no delays as to when this can be finished. Hoping to have it out by end of the weekend (fingers crossed).
I also have plans to discuss the state of the game, making some fundamental changes, removing caps on missions and ba, changing how elements work, and stuff to make the game not so boring while we finish up features.
The events team will be needing new people, so the application for that will be coming as well.
By Neon on 1/13/2025
Fresh updates for your morning coffee
In keeping with our ongoing Syndicate updates, I introduce to you Notoriety.
When a player goes to Syndicate, their village prestige is converted into a new value called Notoriety.
There will be a leaderboard for users called Notoriety, where the top 10 outlaws ranked by Notoriety will be shown.
Notoriety is gained by:
5 Points for killing other players, outlaws included.
5 Points for every successful rob using the rob feature.
By completing crimes.
When a bounty hunter from a village kills a Syndicate player, their Notoriety is converted into Ryo and given to the player, and the Syndicate player's Notoriety is reset to 0. The conversion rate is: 1 Notoriety is equal to 10 Ryo.
Bug Fixes:
The prevent tags should all end on their respective turn now.
Upcoming Bug Fixes and Features:
Factions.
Genin can't be robbed.
Removing the level-up button for level 100s.
Lifesteal making players immortals.
By UnnamedSG on 1/12/2025
Passive: Damage given upped to 10% base, 0.15 per level
Damage taken from Taijutsu and Bukijutsu increased by 5%
50% cheaper jutsu costs
Chakra Cannon: 33ep damage, Piercing, 5 Range, 1.4x damage mod, 0.4 per level.
500CP/SP cost.
New jutsu: Chakra Overload: 40ap, 20% all stat debuff, 0.4 per level,
20% damage taken debuff, 0.4 per level
Increase Chakra/Stamina use, 50%, 3 rounds, 0.8 per level
300CP/SP cost.
Images and descriptions will be added later
By UnnamedSG on 1/12/2025
Passive: Damage given upped to 10% base, 0.15/level
Damage taken from all offenses 5% (from all but Bukijutsu)
Immunity to BL Seal
Iaijutsu: 28 power damage, 0.4 per level
25% damage given, 0.4 per level, 2 rounds
Movement, 5 range, 7 round cooldown
New jutsu: Iaido: 28 power damage, 0.4 per level
30% stat increase, 0.4 per level, 2 rounds
25% stat decrease to opponent, 0.4 per level, 2 rounds
4 range, 7 round cooldown
Images and descriptions will be added later