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    Offense Passives removed :(

    By UnnamedSG on 1/21/2025

    Offense Passives

    Taijutsu: Range increased to 4 across the board, damage modifier lowered by .1 to 1.0/1.4 across the board

    Bukijutsu: damage taken increase removed (or lowered to 20-30%)

    Ninjutsu: damage dealt decrease removed (or lowered to 20-30%)

    Genjutsu: Range decreased to 4 across the board, highest stat debuff removed

    7 Comments

    Updates 1/21/25

    By Neon on 1/21/2025

    New update and progress report.

    You'll find a neat feature in your profile settings that allows you to turn off battle logs.

    Factions:
    Have entered testing.

    Highest Specialization:
    This is also being tested, a nifty feature to allow you to select what offense and generals your highest offense/generals will use.

    Upcoming Stuff:
    Have started work on Medical Ninja changes.

    Known Bugs:

    Unable to create an account

    Event Items counting when buying from the item store

    Prevent Debuff ending one turn too early.

    2 Comments

    Missions Fix Take 2

    By Neon on 1/19/2025

    Missions fixed are live now...

    2 Comments

    AI profiles

    By Neon on 1/19/2025

    AI Profiles should be fixed

    1 Comments

    Not fully Fixed

    By Neon on 1/19/2025

    Not fully fixed, some persons are getting missions some aren't. It seem the recent security update has knocked out some user permissions.

    1 Comments

    Missions should be back

    By Neon on 1/19/2025

    Missions should be back

    8 Comments

    More Fixes

    By Neon on 1/17/2025

    Work has been busy for me the last couple of days but here we go:

    Bug Fixes and one new feature:

    Lifesteal making people Immortal

    New Event Items Inventory

    Fixed a bug in the rob tag

    Prevent Healing by removing all pre-existing healing

    Factions are still progressing well and there seem to be no delays as to when this can be finished. Hoping to have it out by end of the weekend (fingers crossed).

    I also have plans to discuss the state of the game, making some fundamental changes, removing caps on missions and ba, changing how elements work, and stuff to make the game not so boring while we finish up features.

    The events team will be needing new people, so the application for that will be coming as well.

    8 Comments

    Even More Syndicate Updates

    By Neon on 1/13/2025

    Fresh updates for your morning coffee

    In keeping with our ongoing Syndicate updates, I introduce to you Notoriety.

    When a player goes to Syndicate, their village prestige is converted into a new value called Notoriety.

    There will be a leaderboard for users called Notoriety, where the top 10 outlaws ranked by Notoriety will be shown.

    Notoriety is gained by:

    5 Points for killing other players, outlaws included.
    5 Points for every successful rob using the rob feature.
    By completing crimes.

    When a bounty hunter from a village kills a Syndicate player, their Notoriety is converted into Ryo and given to the player, and the Syndicate player's Notoriety is reset to 0. The conversion rate is: 1 Notoriety is equal to 10 Ryo.

    Bug Fixes:
    The prevent tags should all end on their respective turn now.

    Upcoming Bug Fixes and Features:
    Factions.
    Genin can't be robbed.
    Removing the level-up button for level 100s.
    Lifesteal making players immortals.

    5 Comments

    Dai Kenja Rework!

    By UnnamedSG on 1/12/2025

    Dai Kenja

    Passive: Damage given upped to 10% base, 0.15 per level
    Damage taken from Taijutsu and Bukijutsu increased by 5%
    50% cheaper jutsu costs

    Chakra Cannon: 33ep damage, Piercing, 5 Range, 1.4x damage mod, 0.4 per level.
    500CP/SP cost.

    New jutsu: Chakra Overload: 40ap, 20% all stat debuff, 0.4 per level,
    20% damage taken debuff, 0.4 per level
    Increase Chakra/Stamina use, 50%, 3 rounds, 0.8 per level
    300CP/SP cost.

    Images and descriptions will be added later

    0 Comments

    Musashi Ken Rework!

    By UnnamedSG on 1/12/2025

    Musashi Ken

    Passive: Damage given upped to 10% base, 0.15/level
    Damage taken from all offenses 5% (from all but Bukijutsu)
    Immunity to BL Seal

    Iaijutsu: 28 power damage, 0.4 per level
    25% damage given, 0.4 per level, 2 rounds
    Movement, 5 range, 7 round cooldown

    New jutsu: Iaido: 28 power damage, 0.4 per level
    30% stat increase, 0.4 per level, 2 rounds
    25% stat decrease to opponent, 0.4 per level, 2 rounds
    4 range, 7 round cooldown

    Images and descriptions will be added later

    0 Comments

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