Combat is based on a turn-based system, where each user gets to perform their action in turns of 25 seconds. The user with the highest initiative goes first. Each action has a action point cost, and so one or more actions may be possible in each turn.
Initiative
Initiative is calculated by rolling a random number between 1 and 20 for each user. Several modifiers are added to this number:
- For each lvl above defender, a bonus of 3% is added
- If in own territory, a bonus of 10% is added
- If outside own territory, initiative is reduced by 10%
- For consecutive PVP kills, stacking bonus of 5-0.25% are added